Hyrule: Difference between revisions

From MC Public Wiki
Jump to navigation Jump to search
Line 77: Line 77:
The plan for rev 19 was to build an island from Wind Waker.  After abandoning the initial base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time.  The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design.  Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev.  Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.
The plan for rev 19 was to build an island from Wind Waker.  After abandoning the initial base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time.  The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design.  Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev.  Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.


After finishing up the design, work was started on the 3k loop.
A museum was made on the west section that included all past Hyrule banner designs and map art.


gk_ryo was the first to visit the Hell Biome.
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.
 
gk_ryo was the first to visit the hell biome.




Line 88: Line 90:
[[Category:PvE_creations_(map_revision_18)]]
[[Category:PvE_creations_(map_revision_18)]]
[[Category:PvE_creations_(map_revision_19)]]
[[Category:PvE_creations_(map_revision_19)]]
[[Category:PvE_creations_(map_revision_20)]]

Revision as of 20:01, 17 April 2017

Hyrule is a town that was founded in PvE Rev 11 by gk_ryo.

Bannerhyrule.png
Location
Server PvE
Map revisions 11, 16-19
Creators
Mayors gk_ryo
Timeline
Started PvE Revision 11
City Info
Spleef Team Hyrule Hurlers
City Colors blue, yellow, red


Rev 11

Rev11gerudo.png

| started = 2013, July 26

This was the start of it all and the first time playing with others. Once finding the giant mountain near the end of the map, a base was setup there, still within reach of the enchanting table in the valley below. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center.

The "easiest" means of getting to it was by climbing halfway up the mountain past the Dalek and using a rail at another player's sheep farm.


Rev 16

Rev16market.png

| started = 2015, October 19


After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.

The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to Solace and Long Lake, as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.


Rev 17

Rev17clock.png

| started = 2016, January 9


After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.

The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to Solace, Port Aperture, Two Lips, Rose City, and to the Slime spawn of Pico.



Rev 18

Rev18pumpkin.png

| started = 2016, September 12


After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from Rose City.) There is a small memorial to his dad east of the pumpkin.

After finishing up the pumpkin and base, gk_ryo also contributed buildings to Halloween Town and created two of the challenges for NightOak, the snow golem and the dragon.



Rev 19

| started = 2017, November 11


The plan for rev 19 was to build an island from Wind Waker. After abandoning the initial base in the NE for Auratus to make the guardian farm, sufficient space was found between Pico and Arrik with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to Solace, tunnels to Pico, Arrik, and Auratus, and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.

A museum was made on the west section that included all past Hyrule banner designs and map art.

The Hyrule rail station had rails going to Arrik, varj Sealab, Pico, Solace, the SW iron farm, the S end portal, and the hell biome.

gk_ryo was the first to visit the hell biome.