List of approved client mods

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Revision as of 23:48, 29 March 2016 by Silversunset (talk | contribs)
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The purpose of this page is to provide a list of approved client mods that may be used on the servers. For now, this list will only be explicitly used and enforced on the Survival server, s.nerd.nu. PvE's list of approved mods may be found at this link: https://nerd.nu/forums/index.php?/topic/2640-list-of-approved-pve-mods-and-macros. We may include separate lists for Creative and/or PvE on this page directly in the future - for now use the Rules page and the lists below as guidelines for those servers.

This page is set up as follows:

  • Any client mod on the APPROVED list may be used by all players at all times. Download links will be provided when available.
  • Any client mod on the NOT APPROVED list may NOT be used on the server, period.
  • Any client mod not on either list is assumed to be NOT APPROVED. You may request approval of a client mod by contacting a survival admin or head admin [1] - provide a link to the mod download page - at which point the mod will be added to one of the lists.

PvE (p.nerd.nu)

Current Map Revision: 17
Location: p.nerd.nu
  • Waypoint/Minimap Mods: Player radar is allowed in all cases. Mob radar is not. Cave mapping is treated as xray and is bannable.
    • Rei’s Minimap
    • Journeymap
    • Zan’s Minimap
    • Voxelmap
  • Schematica: Print function feature has been disabled via server configs
  • Optifine
  • WE CUI
  • Watson
  • Purely cosmetic mods:
    • Shaders
    • Cape mods
    • Player Model Changing Mods
  • GammaBright
  • InventoryTweaks
  • ArmorStatusHUD
  • StatusEffectHUD
  • Monster Spawn Highlighter
  • Zyin’s HUD
  • bUpload
  • TabbyChat
  • Macro/Keybind Mod: Since it is difficult to come up with a comprehensive list of macros/scripts, these are some general guidelines and examples for what is/isn’t allowed in terms of automation. If you are unsure what constitutes an allowed macro or script, contact a PAdmin.
    • using a macro to perform a single command is allowed
    • using a macro to announce a spleef countdown is allowed
    • using a script to repeatedly punch (at a humanly possible rate) at a grinder would be allowed
    • using a script to punch and move forward would be allowed
    • using a script to punch and move around (eg. at the End grinder moving up and down the row of Endermen) would not be allowed
    • using a script to move the player and replant a field with crops would not be allowed
    • movement other than that in a straight line with a script would not be allowed
    • autocrafting is not allowed
    • anything that does more than invtweaks/mojang shift-double-click inventory mechanics is not allowed


PvP (pvp.nerd.nu)

Current Map Revision: 1
Location: pvp.nerd.nu

From the PvP Rules [2] page: Client modifications may not provide an advantage in PvP ( very broad statement, use common sense ) Including but not limited to xray, radar, auto-inventory, aimbot, forcefield, etc. You will be requested to remove the hacks by a member of staff, failure to do so will result in removal from our server. Minimap and waypoint mods are acceptable, as are shaders so long as they do not enlarge the player nametag

Relevant Rules

From the Rules page, under the Universal rules:

Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending on the severity of the situation. This includes, but is not limited to: noclip, invincibility, speed modification, xray/ore-detection, and duping hacks.