PvE r15: Difference between revisions

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|Far Northwest      || ({{CartoP|r=15|x=-2774|z=-2863}}) || todo || Unaffiliated
|Far Northwest      || ({{CartoP|r=15|x=-2774|z=-2863}}) || todo || Unaffiliated
|-
|-
|Far Southeast      || ({{CartoP|r=15|x=2721|z=2567}}) || todo || [[Crabtree]]
|Far Southeast      || ({{CartoP|r=15|x=2721|z=2567}}) || (340, 80, 321) || [[Crabtree]]
|-
|-
|North              || ({{CartoP|r=15|x=0|z=-1300}}) || todo || [[Ambrosia]]
|North              || ({{CartoP|r=15|x=0|z=-1300}}) || todo || [[Ambrosia]]

Revision as of 08:59, 25 February 2015

PvE map revision 15 began at 8:00 PM EST on February 20th, 2015.

More information on this revision can be found in the reddit post here.

Geography

Size
Circular with a 5000 block radius (10,000 block diameter)
Ore modifications
Ores plumped a bit. Slight clay plump. Glowstone and Nether Quartz are ores in the overworld.

Fancy Bits

Player Heads

Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster." The monster will drop a player head---corresponding to the name of the pumpkin---upon death.

Notable creations

Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.

If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 15) too.

Transportation

Rail

Most cities plan to have rail stations (complete with CARTS/CARBON computers), featuring direct underground or overground links to other cities, builds of importance, nether/end portals, and to spawn.

Spawn does not have a central rail station in r15, but a UMC CARBON station is planned near spawn.

End portals

No end portal locations have been publicly announced yet.

Nether portals

The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.

Notably, in this revision, the portals are not pre-generated. Instead, special signs placed on bedrock take their place. When a player finds and clicks a portal sign, it will announce the find to the server. The player can then modreq the lighting of a portal in that spot. This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.

The coordinates for the portals, once found and lit, are listed below. Players cannot create their own portals.

There are twelve portals. One is at spawn.

Portal Overworld coords Nether coords Notes
Spawn (0, 0) todo
East (2100, 700) todo Pico
Far North (-266, -2913) todo Argoth
West (-1260, 630) todo Kingsport - Le Sable
Far Northeast (2800, -1700) todo Yowie
Far Northwest (-2774, -2863) todo Unaffiliated
Far Southeast (2721, 2567) (340, 80, 321) Crabtree
North (0, -1300) todo Ambrosia
Far South (, ) todo Whiteoak
Southwest (, ) todo Whiteoak
South (400, 1400) todo Rose City
11 (, ) todo todo
12 (, ) todo todo