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  • | Redstone (Ore) = 3 | Redstone (Repeater) = 0
    1 KB (121 words) - 17:05, 14 October 2011
  • |redstone-ore=52 |redstone-torch-on=100
    4 KB (255 words) - 16:51, 14 October 2011
  • |redstone-repeater |repeater=87
    3 KB (215 words) - 16:51, 14 October 2011
  • ...single rail line. CARBON currently uses a series of pulses along a single redstone wire to send data(serial transfer), though it is not restricted to using ot After 1.4 which brought repeater locking, the system really began to shine, working at speeds considerably f
    6 KB (1,028 words) - 17:00, 12 February 2020
  • ...er, the pistons that concentrate blazes on the east-west axis do so a full repeater delay after those that push them on the north-south axis. This helps to mo ...ts duration is optimally timed by a monostable circuit (an RS-NOR gate and repeater chain).
    5 KB (883 words) - 05:25, 7 July 2012
  • {{Grid/Available images/entry|Redstone (Torch)}} {{Grid/Available images/entry|Redstone (Repeater)}}
    16 KB (2,301 words) - 17:05, 14 October 2011
  • 55 Redstone Wire 73 Redstone Ore
    8 KB (834 words) - 15:57, 8 April 2012
  • ...ly due to redstone not updating properly after a server restart. That is, redstone had to be quiescent immediately prior to a restart in order to avoid proble ...erver restart. The pushing pistons required signal repeaters to boost the redstone signal. However, the use of compact repeaters was avoided in favour of old
    8 KB (1,333 words) - 02:10, 7 July 2012
  • ...:Torch.png|25px]] || 50 || {{dec-hex|50}} || [[Torch]] <sup>[[#Torches and Redstone Torches|D]]</sup> ...or:red'>{{dec-hex|55}}</span> || [[Redstone (Wire)|Redstone Wire]] <sup>[[#Redstone Wire|D]] [[#Item_IDs|I]]</sup>
    55 KB (7,048 words) - 18:31, 28 January 2012